Real-time PvP on a two-lane bridge arena. Eight-card decks, elixir, towers to burn down — built by one person, tested by a small crew of friends before anyone else sees it.
Windows will probably show a blue "Windows protected your PC" screen — that's normal for any small, brand-new indie game, not a sign of a problem. Click More info, then Run anyway.
Two bridges, one river, three towers a side. Deploy on your half, read the push, and defend before it's too late — every match is 2:30 of live decisions, never turns.
Build a deck around a single God or Titan — never both. Spend elixir, read the next card in your cycle, and out-think an opponent running a different pantheon entirely.
No card was ever stronger because you paid for it. Every stat is public, every match is skill. If we ever charge for anything, it's a look — never an edge.
Matches run directly between two machines — one hosts, one joins. Nothing about the fight passes through us, which means nothing about the fight can lag behind us either.
A real installer — click through it, get a Start Menu shortcut, done. The button above always points at whatever build is current — the page checks on load, so you're never stuck testing something already out of date.
On the same wifi, that's the whole step — your battle shows up in everyone else's list a second later, no address to read out loud.
Off the same network — say, testing across two houses — type in the address the host gives you with JOIN instead. Same match either way.
Grab the current build, deploy a Hoplite Army into a bridge, and tell us what breaks. That's the whole job.