Playtest Build · Windows

Clash Royale's battles.
Greek gods instead of goblins.
Zero pay-to-win.

Real-time PvP on a two-lane bridge arena. Eight-card decks, elixir, towers to burn down — built by one person, tested by a small crew of friends before anyone else sees it.

Fetching the current build…
The Pitch

The genre you already know how to play. A pantheon you've never fought with.

Real-time, both lanes

Two bridges, one river, three towers a side. Deploy on your half, read the push, and defend before it's too late — every match is 2:30 of live decisions, never turns.

Eight cards, one god

Build a deck around a single God or Titan — never both. Spend elixir, read the next card in your cycle, and out-think an opponent running a different pantheon entirely.

Nothing here is for sale

No card was ever stronger because you paid for it. Every stat is public, every match is skill. If we ever charge for anything, it's a look — never an edge.

Battling Friends

No server. Your computers just talk to each other.

Matches run directly between two machines — one hosts, one joins. Nothing about the fight passes through us, which means nothing about the fight can lag behind us either.

1

Download and run it

One file, nothing to install. The button above always points at whatever build is current — the page checks on load, so you're never stuck testing something already out of date.

2

Someone clicks HOST

On the same wifi, that's the whole step — your battle shows up in everyone else's list a second later, no address to read out loud.

3

Everyone else taps in

Off the same network — say, testing across two houses — type in the address the host gives you with JOIN instead. Same match either way.

Right Now

We're testing with a small crew. You're one of them.

Grab the current build, deploy a Hoplite Army into a bridge, and tell us what breaks. That's the whole job.